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Everywhere you look these days fashion designers and architects are
teaming up. Rem Koolhaas, the cerebral Dutch architect, designs boutiques
for Prada, the cerebral Italian fashion house. Los Angeles architect
Frank Gehry, who thinks so far out of the box that his buildings appear
to lack right angles, designs
jewelry for Tiffany, whose fashionable baubles are instantly recognizable
by their distinctive blue boxes. Since architects and fashion designers
deal with the basic questions of how to construct shelters, meaning
clothes and buildings, that are functional and also expressive, it is
no wonder that boundaries between the two disciplines are so intriguingly
permeable.
In fact, contemporary practitioners of fashion and building design are
consciously borrowing from each other. That is the general thesis of
the exhilarating show Skin + Bones: Parallel Practices in Fashion and
Architecture that recently showed at MOCA (Museum of Contemporary Art),
in Los Angeles. Brooke Hodge, MOCA’s Curator of Architecture and
Design, organized the exhibition and the excellent catalog. In her introductory
essay Hodge notes that despite the fact that fashion designers have
long been influenced by architecture, “it is only recently that
a true cross-fertilization has developed, as architects have in turn
begun to pay closer attention to fashion.”
In the generous show of more than three hundred works by forty-five
designers and architects, Hodge pairs architectural works, meaning models,
drawings and photographs, with apparel to demonstrate what the clothes
and buildings have in common. The avant-garde designers and architects
represent work in the United States, Europe and Asia. They include such
fashion iconoclasts as Issey Miyake, Azzedine Alaia, Hussein Chalayan,
Yohji Yamamoto, Rei Kawakubo, Dries Van Noten, Isabel Toledo, Alexander
McQueen, Vivienne Westwood, and Narciso Rodriguez. Architects included
in the show are Bernard Tschumi, Jean Nouvel, Frank Gehry, Herzog &
de Meuron, Thom Mayne, Zaha Hadid, and Rem Koolhaas, among others. The
work, both the apparel and architecture, dates from the early 1980s
to the present. The title of the show, Skin + Bones, refers to the interior
and exterior aspects of design that both fashion and building designers
take into account during the creative process.
Hodge suggests that not only have architects started borrowing the vocabulary
of fashion now that they talk about “draping,” “wrapping,”
and “pleating” buildings, but with the newest computer-aided-design
software, architects, including Frank Gehry, can model building materials
like fabric. Buildings can be folded, draped and made to curve like
fabric gliding over a shoulder or hip. Likewise she notes that certain
avant-garde fashion designers increasingly work with such architectural
concepts as creating volume and using geometry to generate design plans.
Some fashion designers also are emulating architects by using three-dimensional
modeling software to design clothes. One such clothing designer is Elena
Manfredi, a multi-disciplinary designer trained as a civil engineer
and architect. Though Manfredi is hardly a name likely to appear in
the pages of Vogue, her one-of-a-kind garments featuring textiles decorated
with laser-cut patterns are extraordinary.
Some of the parallels Hodge highlights are easy to grasp. She notes
that in recent decades some architects have become interested in dramatic
surface design simply for the sake of aesthetics. Surface design—textile
patterning—has always been important in fashion. But to make her
point Hodge includes photographs and a short film about the remodeling
of the historic Santa Caterina Market in Barcelona, an open-air hall
that the Embt Arquitectes of Barcelona transformed a few years ago into
a riot of hot Mediterranean color. The young husband and wife architectural
team of Enric Miralles and Benedetta Tagliabue added a draping roof
tiled in sixty-seven colors based on the colors of the fruit and vegetables
sold at the market. What is essentially a roof has been fantastically
transformed by the simple addition of surface design. Think of how appliqué
can transform a plain piece of textile and you have the fashion equivalent.
A somewhat more convoluted point Hodge makes is to show how certain
fashion designers and architects use geometry to devise unusual forms
and spatial relationships. Architects such as Peter Eisenman of New
York have experimented with twisted shapes for buildings, and fashion
designers, including Isabel Toledo, use geometry to turn full circles
and perfect squares of fabric into clothing with organic shapes. In
both cases geometry is directly used to suss out unexpected design possibilities.
Hodge also notes that architects and fashion designers were equally
fascinated by the idea of “deconstruction,” which came about
in the 1980s after French philosopher Jacques Derrida developed his
theories about “deconstructing” literature as a way to rid
literary criticism of cultural bias. The
Japanese designers Yamamoto and Kawakubo, who presented their first
Paris shows in the early 1980s, were among the first of the fashion
“deconstructionists” with their frayed edges and unfinished
seams. At about the same time architect Bernard Tschumi designed a much-acclaimed
“deconstructed” urban park, the Parc de la Villette in Paris.
The park’s master plan included thirty-five freestanding pavilions
scattered throughout the park but linked by paths—a deconstruction
of a traditional park plan. The comparison works.
Given the conceptual nature of the show, it is easy to understand why
some of the architecture shown in models or drawings have never actually
been built. Many architects with groundbreaking ideas, such as Zaha
Hadid, have had difficulty actually getting the ground broken to start
their projects. Clients sometimes balk at the extreme designs and the
blueprints are shelved indefinitely. Apparel, on the other hand, is
relatively easy to make at least once, and Skin + Bones is filled with
wonderful garments that probably were never made more than a few times.
Virtually all of the apparel in the show is haute couture, meaning that
after it is presented in fashion shows it is reproduced only when specifically
ordered by a private client.
Still, for anyone intrigued by clothing design, seeing clothes up close
by such revolutionaries as Miyake, Yamamoto, Rodriguez, and Toledo is
a treat. Included are numerous dresses by Ralph Rucci, a remarkable
American designer of haute couture known for a series of dresses he
calls Infanta Gowns, which he says were inspired by the aristocratic
dresses in Diego Velazquez’s famous 1656 painting Las Meninas.
Rucci has a fondness for silk gazar, which he coaxes into sculptural
waterfalls cascading from the waists of his dresses.
Likewise
he uses heavy silk jersey to create sleek columnar dresses that hint
at Elsa Schiaparelli and Geoffrey Beene. Rucci’s work is exquisite
and he also happens to be the subject of a retrospective currently on
display at the Fashion Institute of Technology in New York City.
There are aspects of Skin + Bones that are purely performance art, such
as Hussein Chalayan’s 2000-2001 group of living room furniture
that is cleverly transformed into skirts and suitcases for a quick getaway.
A film loop shows models standing in a room furnished with a simple,
Ikea-ish living room ensemble. Then, quickly, the models snap, twist
and button the slipcovers of the chairs into dresses and the chairs
fold up to become suitcases. A rounded coffee table telescopes into
a bell-shaped skirt for one of the models. The performance makes a political
point about the need of refugees to pack up and leave their homes quickly.
Chalayan is himself a Turkish Cypriot whose career has been made in
London. He is well versed in what happens when cultures intersect, both
artistically and politically. Like so much else in Skin + Bones, Chalayan’s
filmed piece and his furniture/escape wardrobe opens our eyes to the
limitless possibilities for fashion and architecture in the twenty-first
century.
The Museum of Contemporary Art is located at 250 South Grand Avenue,
Los Angeles, California 90012; www.moca.org.
Photographs by Chris Moore, courtesy of the Museum of Contemporary Art,
Los Angeles, California.
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